@FNCreate
player
2025-08-07 15:42
Hey folks, the changes we announced to the minimum and maximum values for user/device options won’t arrive until v38.00 at the earliest. Here’s what you need to know: ◼️We’re doing this because some islands that exceed intended limits are crashing or causing performance issues, which isn’t a great experience for players. ◼️We will expand the min and max values for many user/device options based on data and your feedback before locking the values. ◼️We’ll give you a heads up in advance when we have a final date so you can make any necessary adjustments. If you have suggestions on which options should have their values changed, please post in the Fortnite Feedback & Requests forum below: https://t.co/lYcVVztrsH
♥ 379 · ↺ 36 · 💬 59
Replies
@D3NNI_yt
player
2025-08-07 15:43
♥ 26
@FNCreate THANK YOU I WAS GETTING SCARED 😭
@Hasmatix
player
2025-08-07 15:56
♥ 20
@FNCreate Hey epic fix the memory issue, the current island memory got bugged. ours went from 60k to 141k i saw another map getting +100k.
@MustardPlays
player
2025-08-07 15:58
♥ 20
@FNCreate GG
@Brandibuilds
epic_partner
2025-08-07 16:00
♥ 20
@FNCreate Thank you for the communication.
But could you not just expand the limits on ALL devices?
Only expanding SOME devices still leaves us with pretty severe limitations on others.
And would you consider ensuring the limits are high on any devices added in the future?
@HowtwobossFNC
player
2025-08-07 15:46
♥ 16
@FNCreate Thanks for listening!
I think 5-> 20 or 30 LAYERS in Hud message device, mutator zone/damage volume 100 -> 1000 max height/width/depth, maybe sprinkle a destroy all builds device in there too, and you got yourself a deal.
@Scalene17Tv
player
2025-08-07 15:45
♥ 15
Main list of devices that require a fix before this can be implemented are
HUD Slots
Movement modulators (set value in verse pretty pls)
Explosive device (radius specifically)
Volumes / mutators, going past 100 would be nice for larger maps
Player counter zones cause why not
Definitely missing some but these are the main ones I can think of
@BulppFN
player
2025-08-07 16:12
♥ 15
@FNCreate Many maps are exceeding 100k+ after the new memory system. Any clarification on how we’re expected to optimize this without gutting the experience? 🤔 https://t.co/pdiUfu1EmU
@FNCreate
player
2025-08-07 16:32
♥ 13
Hello! In V37.00 we made some adjustments to how memory is calculated to help improve the overall experience. Until the release of V37.10, you’ll be able to publish islands even if they’re over limit.
You can find more info under
‘UEFN Memory Calculation Updates’ here: https://t.co/JnJltAfJ8h
@FNCreate
player
2025-08-07 16:39
♥ 13
@Brandibuilds Hello Brandibuilds! Make sure to go here and share your suggestions regarding this, so we can make sure your feedback / needs are accounted for >> https://t.co/PJwR1IaupG
@RemedyFNC
player
2025-08-07 15:47
♥ 12
@FNCreate Why not just make it so it's up to the creator to fix it if it's causing crashs or performance issues?. Why punish everyone
@FNCreate
player
2025-08-07 16:36
♥ 11
@Hasmatix Hi Hasmatix, can you share with us which island(s) this is in reference to so we can take a look?
@MistJawaYT
player
2025-08-07 16:24
♥ 10
@FNCreate Hud message device desperately needs a lot more layers 100 minimum 200 would be amazing
The type of games i create will not be possible with less than 100.
@Richytoons
player
2025-08-07 15:51
♥ 8
@FNCreate Thanks for the Communication ❤️
@I_Tem_I
player
2025-08-07 15:51
♥ 5
@RemedyRegna @FNCreate Literally. Its not an issue 99% of the time so if people are using it to break their own game then why should that affect anyone else who's games are stable while using uncapped devices
@FNCreate
player
2025-08-07 16:37
♥ 5
@VDBCreate @Hasmatix Hello Void Boys! Can you share with us the island code(s) so we can look into this?
@Hasmatix
player
2025-08-07 16:41
♥ 5
@FNCreate Our Mic Up Proximity chat map : 6462-6469-4435
@Heavyblue
player
2025-08-07 15:47
♥ 4
@FNCreate 🙏
@I_Tem_I
player
2025-08-07 15:50
♥ 4
@FNCreate Put a warning on those islands that performance might be reduced, but let everyone else who doesnt have issues with it continue as we were.
Also, instead of just expanding the max of some devices, they should be completely uncapped like health and damage as they are vital
@alexmax_93
epic_partner
2025-08-07 15:57
♥ 4
@FNCreate Thanks for letting us know. But now my map, after the update, takes up 30k more memory :( https://t.co/2Dd0jWpf46
@giovauefn
player
2025-08-07 16:18
♥ 4
500 is an exaggeration lmao, but I'm serious on 100. There shouldn't even be limits in the first place. Just so you know, this alone + gold for assists + similar things takes around 40 layers in my map. Would be nice if we could actually set text of widgets dynamically, there wouldn't be the need of HUD messages at all
@MrLuckyLuuk
player
2025-08-07 17:05
♥ 4
@FNCreate Good, if:
- HUD device has atleast ~20 layers
- Mutator/barrier/damage devices (all the zone devices) can atleast fit the whole island
- Water device need to be way bigger than the island, to be able to create an ocean for 1.0 creators
- Explosive device need bigger blast radius
@mackjack
epic_partner
2025-08-07 18:21
♥ 4
@FNCreate @BulppFN Hey @FNCreate The documentation you linked and said "you can find more info" is very limiting info. Can we have any understanding as to what devices changed in memory cost or what was changed? We are flying blind trying to reduce a 30k increase in memory with no help.
@lesbianparadigm
player
2025-08-07 15:45
♥ 3
@FNCreate this is why roblox is beating your game in every way possible
@Brandibuilds
epic_partner
2025-08-07 16:01
♥ 3
@RemedyRegna @FNCreate This🖕
@Richytoons
player
2025-08-07 16:07
♥ 3
@giovafncreative @HowtwobossFNC @FNCreate What are you doing with 500 layers? 😅
@HowtwobossFNC
player
2025-08-07 16:11
♥ 3
@giovafncreative @FNCreate screw it 1 million layers
@0o0Oo0O0oOO
unknown
2025-08-07 15:49
♥ 2
@FNCreate NPC hp: 1,000,000 max for bosses.
@giovauefn
player
2025-08-07 16:05
♥ 2
@HowtwobossFNC @FNCreate 30????? I need 500 at least! 100 would be good too. I have more than 60 and it doesn't impact performance, at all. Also because they don't show at the same time. All 60. But I have to separate them because some might show at the same time based on the gameplay
@MahjinMakes
player
2025-08-07 16:14
♥ 2
@Hasmatix @FNCreate I went from 50k to 130k😂turned on streaming and managed to get back to 86k albeit i added a lot to the map over the last day and today i added the new spire devices but DAMN they werent lying about the spike
@TheTizzzle
player
2025-08-07 16:26
♥ 2
@BulppFN @FNCreate True. Memory on maps jumped dramatically. It was announced a year ago UEFN would give creators a higher memory cap. Now would be the time. All maps that just got slammed with memory from the new update are stuck and not able to update now.
@fab555twitt
player
2025-08-07 17:00
♥ 2
@FNCreate Because most creators are not little childs that just want to crash others game or PC. We need more control over what we can do in UEFN, like in Minecraft or Roblox. Such limits make UEFN a amateur engine which is meant for beginners but it's really not.
@fab555twitt
player
2025-08-07 17:03
♥ 2
@FNCreate UEFN is to limited now and needs many improvements to be a real engine like UE5. And also not letting us to use STW Weapons is also very sad and not very cool. Also giving us all Chapter 1 and STW assets would be a huge improvement. We also still don't have all OG Weapons from OG
@raptor_dev_
player
2025-08-07 18:35
♥ 2
@FNCreate True point with the performance, but 1 explosive device for the map is for sure more efficient than 100 for covering the whole map😄 Maybe add an option for it to work for the whole world?
@snoozkii
player
2025-08-08 09:57
♥ 2
@FNCreate thank you 🙏
@giovauefn
player
2026-05-30 23:42
♥ 2
@HowtwobossFNC @FNCreate https://t.co/ze8Qhq7J3z
@Gazz_54
former_staff
2025-08-07 17:15
♥ 1
@FNCreate thanks for the communication, im glad you listened to us this time 🙂